FIELD GUIDE

What Cazamuertos is, how a night plays out, and how it uses your muertos, their traits, and the Graveyard.

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Betais tentatively targeted for around October 2026. Connecting a wallet is read-only and never requests a transaction.

An independent fan project — built by an avid Los Muertos World holder for fun, pro bono. It isn't made by or on behalf of the Los Muertos World team; it's unofficial and unaffiliated.

THE STORY

Cazamuertos is a 2.5D, first-person roundup shooter set in a Los Muertos World graveyard, in the restless nights just before Día de Muertos — when the dead stir too early, slipping out ahead of the celebration, rowdy and disoriented. You play the Wrangler: your job is to calm them and guide them home before sunrise.

You don't fight the dead — you settle them. A calmed muerto isn't beaten; it's sent back through the ofrenda's marigold gate to the joyful other side, to wait for the night it's actually meant to arrive. The graveyard reads half-spooky, half-fiesta for the same reason the muertos are loose: they've spilled in early and brought their town's color with them.

The muerto you ride with is your Compañero — a soul you've honored, lending you their strength. It isn't an avatar of you; it rides alongside, and shows up in person between rounds.

HOW A NIGHT PLAYS

The arc
One weapon — the marigold Proton Arc. It soft-locks onto the nearest muerto in your aim, latches, and forks to others nearby. You wrangle by holding contact; there are no projectiles to lob. In first-person it ropes out of the blaster in your hands.
Calm, don't kill
Contact fills a muerto's calm meter — it warms from cyan to marigold as it gives in. Fill it and the muerto is subdued, then drifts to the ofrenda gate and is sent home. Nothing dies.
The night
Muertos arrive in escalating waves on a sunrise timer, building to a final Sunrise Rush when everything wakes at once. Let too many break loose at the same time and the graveyard is Overrun — the night ends early.
Rarity & the 1-of-1
Rarer muertos fight harder — Legendaries turn tanky, with shields to wear down and more evasion, and they wear a tier aura so you can spot them. A 1-of-1 is a full boss fight: its own entrance, a calm bar of its own, and a meter you have to sustain or it slips back.
Boons
Clear a wave and your compañero offers a draft of three upgrades — more range, a wider arc, extra forks, faster wrangling. Pick one and it stacks for the rest of the night.
Chains
Wrangle several in quick succession and your score multiplier climbs.
Controls
WASD to move, mouse to aim and look, hold to latch the arc, space to jump. First-person by default; press V for an overhead view. (Esc frees the mouse; click to re-capture.)

WHAT YOU CAN DO

💀
Ride with your own muerto

Play a random compañero, or connect a wallet to ride with one you own or have staked in the Graveyard.

Name your compañeros

Give each of your muertos a name it rides under — set from your profile, shown in-game and on your page.

The Great Roundup

A single community count across the whole collection. Every muerto wrangled, by anyone, adds to it.

Leaderboard & trophies

Sign in to claim your standing. Your rarest catches are shown off in a trophy case on your profile.

Most Wanted

A bounty board of the 1-of-1s and Legendaries — loose, or claimed by whoever wrangled them.

👤
Your profile

A username, a muerto avatar, your named compañeros, and every muerto you've rounded up.

TRAITS AT PLAY

A muerto's real NFT traits change how it behaves and what it's worth.

Maska shield bubble the muerto wears until you wear it down.
Headwearspeed. A Halo settles a muerto (slower, calmer); Fairies make it flighty (faster, harder to pin).
Bodyflavor, for now.
Rarityscore. Rarer muertos pay more when wrangled — Common up through Legendary, with a 1-of-1 tier of its own on top. The tier flashes when you catch one.

THE GRAVEYARD & STAKING

Staking a muerto in the Los Muertos World Graveyard isn't just a number here — it shows up in play.

🪦 Remembrance
Ride with a muerto you've staked and its accrued graveyard points become a score multiplier. The longer it's been remembered, the more it lends — a gentle bonus, capped.
🪦 Stake bounties
A loose muerto that's itself staked wears a violet “wanted” glow and pays a bounty when wrangled — the higher its graveyard level, the bigger, up to Necromancer. Stakes you can't see on a card become visible targets in the game.

HOW IT'S MADE

The graveyard is hand-built from a Midjourney → Meshy.ai → GLB pipeline: each prop is generated in Midjourney from a prompt, turned into a 3D model with Meshy.ai, exported as a GLB, and placed into the scene — the headstones, the perimeter fence and gate, the ofrenda, a mausoleum centerpiece, a weeping-angel statue, dead trees. The ground is a tiled texture, and the moonlight, night sky, drifting marigold petals, and the critters (an owl on the fence, a bat overhead) are procedural.

The muertos are the exception, by design: they're the real Los Muertos World card art on camera-facing billboards, not 3D models — auto-stylized at runtime into the night palette and the cyan→marigold calm tell. The same treatment runs over every muerto, so the art you own shows up in-world as itself.

GRAVEYARD WORLDS

There's one graveyard today. Beyond it, the obvious direction is more of them — and one way being explored is generating whole worlds with AI instead of assembling them prop by prop.

The idea: a world made from a prompt, seeded where it can be from the collection's own art and palette, so it reads as part of Los Muertos World rather than a generic spooky level — marigold hills with crypts, fogged hollows, a flooded cemetery, a bone-orchard of bare trees. Tools like World Labs' Marble turn a prompt or an image into a full 3D world, exported as standard assets that run in the browser, with the game logic, collision, muerto art, and scoring staying in the project's own engine.

PLANNED FEATURES

What we're building toward to make this a game you love — with a rough sense of how much each would matter and how big a lift it is. Not a roadmap, a timeline, or a promise: built when ready, released when ready.

Game feel & juiceImportance: HighDifficulty: Medium
Punchier captures, screen shake, particle bursts, crisp hit feedback — the moment-to-moment polish.
Adaptive soundtrackImportance: HighDifficulty: Medium
A Día-de-Muertos score that builds with the waves and peaks at the Sunrise Rush.
First-night tutorialImportance: HighDifficulty: Low
A gentle intro to the arc, calm-not-kill, and the ofrenda gate so new players never feel lost.
Nightly run leaderboardImportance: MediumDifficulty: Medium
Submit your best night and climb the ranks — high scores, not just the community total.
Daily challengeImportance: MediumDifficulty: Medium
A shared seed everyone plays once a day, with its own board to compete on.
More muerto behaviorsImportance: MediumDifficulty: Medium
Chargers, splitters, summoners — tactical variety beyond the wandering rabble.
Co-op roundupsImportance: HighDifficulty: High
Wrangle the night with a crew — the roundup is better together.
More graveyard worldsImportance: MediumDifficulty: High
Varied, AI-generated maps so no two nights look the same (see above).
Settings & accessibilityImportance: MediumDifficulty: Low
A volume mix, look sensitivity, and colorblind-safe state cues.
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